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Studies

Studies

by Mike Masnick


Filed Under:
piracy, threat, video games



Video Game Developers Say That Piracy Really Isn't A Big Threat To Business

from the good-for-them dept

Well this is a bit of a surprise. For all the talk we keep hearing about how piracy is destroying the video game industry, and news stories with video game execs talking up DRM and the threat of piracy, a recent study of video game developers had only 10% saying that piracy was a threat to their business. Plenty were concerned about it as an issue they had to deal with, but most seemed to have some perspective on the relative risk of the threat. In fact, other parts of the survey note that about 50% are adapting to the marketplace, saying that "piracy" will change the way they do business, with it mostly meaning more "piracy-proof" business models. On the DRM front, there isn't a whole lot of interest. 50% called it irrelevant with another 20% describing DRM as a part of the problem. I have to admit I'm a bit surprised by the findings (which makes me wonder a bit about the methodology), but it's nice to see at least some suggestion that developers are adapting, rather than threatening and blaming.

55 Comments | Leave a Comment..

 
Culture

Culture

by Mike Masnick


Filed Under:
file sharing, games, pirating, video games

Companies:
redlynx



PC Game Developer Pirates Own Game As Promotion

from the nice-work dept

A bunch of folks sent in stories about the decision by smaller, indie PC game developer RedLynx to put its own "pirated" game on BitTorrent the same day as it released the game. The one difference is that it removed one feature (a leaderboard, which the company describes as "the soul" of the game) from the "pirated" version, hoping that those who got the game that way would eventually agree to upgrade to the full version later. The company's CEO explained:

"Piracy is here, so how can we take advantage of that? What we did actually, on day one, we put that game immediately on all the torrent networks ourselves..."
I'm of mixed opinions when it comes to disabling features in "free" versions, but it appears to be working for RedLynx. It's certainly better than freaking out and complaining about "piracy."

Of course, not everyone agrees that putting any content up was a good idea. Over at Escapist Magazine, they drag this guy over the coals for even admitting that piracy exists:
In my mind, posting even a gimped version of your game to pirate sites is counterproductive to attempting to earn money developing said games. Doing so implies that piracy is tolerable, which it isn't. Plus, any traffic which the game may or may not generate to such torrent sites may facilitate users downloading other pirate games which legitimate companies did not leak.

Even if RedLynx made the unscrupulous decision to post their game to a torrent sites, why in the name of Jehovah would the CEO tell anyone about it? I see no advantage for that information to be made public and, conversely, there is a huge possibility for an industry-wide backlash.
This makes no sense at all to me. The CEO is correct. Piracy exists. Piracy of this game is going to happen either way. Figuring out ways to take advantage of it as a promotional tool is the smartest thing you could do. It's not implying that piracy is "tolerable," it's saying that piracy is here, it's not going away, and there are ways to take advantage of it. In many ways it's the reverse of saying it's "tolerable." It's saying that there are benefits to using it to your advantage. Apparently, the folks at Escapist think the proper business strategy is to put your head in the sand. Can't see how that helps at all. As for questioning why he would tell people about it -- again, that's not so complex. By telling people about it, he again is getting a lot more attention for his game and doing so in a way that shows he respects users, rather than thinks that they're all criminals. He trusts that some of those who play the pirated version will decide to upgrade to the full version. And why should he care if others in the industry don't like it? His job, as CEO, is to get more people to pay for his game. If he's found that this method works, what's the problem?

30 Comments | Leave a Comment..

 
Politics

Politics

by Mike Masnick


Filed Under:
venezuela, video games, violence



Venezuelan Government Blames Video Games For Violence, Implements Widespread Ban

from the ouch dept

Via Game Politics we hear about the situation in Venezuela, where the government is apparently blaming video games for the widespread violence in the country, and has issued a ban on the import, production or sale of any video games that include weapons. The link above is a rather heartfelt writeup, by someone in Venezuela, discussing the many problems the people in that country face, and making it clear that it's not violent video games that are the problem. It's long, but is a worthwhile read. Here's just a small snippet:

This situation is painful to behold. Even if I barely game at all these days, I am a gamer at neocortex. I spent countless hours solving puzzles, riddles and fighting monsters in dungeons. I rescued Toadstool many times, only to be told that thanks, but my Princess was in another castle, later I joined Link and rescued Zelda from Agahnim and Ganon, using the Master Sword and the Silver Arrows. I got the Zantetsu sword and cut metal, I summoned Ifrit, Odeen and Behemoth. From Dragoon, I became a Paladin. I sneaked on Big Boss' fortress in Zanzibar and stopped doomsday with Solid Snake. I fought along a Double Dragon trapped on a Final Fight, using my Killer Instinct in a Mortal Kombat in which only the greatest Street Fighter would come alive. I was Linked to the Past by a Chrono Trigger, my Soul Blazing, as I lived my Final Fantasies, Wandering from Ys, arriving to a Lagoon, to learn about the Secret of Mana, and finally understood that there is Ever More to life.

These games are a cherished part of my life, they helped to shape my young mind, they gave me challenges and vastly improved my English, opening the door to a whole new world of literature, music and people from all around the world. What I have achieved, all my research, how I have been able to travel even though I'm always broke, the hard work I've done to convince people to fund a start up for cheap biotech for developing countries and regular folks, none of that would have been possible hadn't I learned English through video games.

Now, thanks to the tiny horizons of the cast of morons who govern me, thanks to the stupidity and ham-fisted authoritarianism of the local authorities, so beloved of so many liberals, my 7 year old brother's chances to do the same could be greatly impacted.

31 Comments | Leave a Comment..

 
Culture

Culture

by Michael Ho


Filed Under:
connect with fans, rebecca mayes, video games



Rebecca Mayes Connects With Fans By Singing About Video Games

from the definitely-beyond-haiku dept

Matthew Cruse writes to us about "another path to success on the internet that bypasses the middleman" -- describing Rebecca Mayes singing her way to fame by writing songs inspired by video games and distributing them on a blog. Doing this has apparently gotten Mayes a spot on BBC Four for a new show called Gameswipe, as well as some other offers for her to continue her work in other venues.

Obviously, the story of talented people getting a big break isn't exactly a new thing, but there are a few interesting points about this article. One is that there is a growing number of artists who are figuring out that there are more ways than ever to build up an audience. It sounds like Mayes had a bit of help from friends who are connected in the publishing world (at the least one Wired writer, Paul Govan). But that doesn't negate the hard work of putting together "stuff that doesn't suck" and bravely posting it on the internet for anyone to freely download. She also benefited from the quirky idea of creating songs that doubled as video game reviews and that could piggy-back on the popularity of a variety of game titles. So the second key point in Mayes' success is her subtle blend of content and advertising. Folks are always complaining about intrusive pop-up ads and avoiding TV commercials, but if the content is done well AND promotes other products at the same time -- Mayes' story shows that fans can (and will) still appreciate the whole work. (Luckily Mayes is in the UK, so she doesn't have to mess around with disclosing all her possible sponsorship relations.) Lastly, though we don't really know how much Mayes is making via donations for her songs or for her appearances on a BBC TV show, the success story here is that she made it from obscurity to relative fame without relying on a music label or the promises of copyright royalties. We don't know if Mayes will be a mega-superstar, but if "rockstar" is the bar for success, then there will be a lot more failures in the music industry. (And arguably, the era of rockstars may be ending, as the attention of audiences is splintered into ever more narrow niches.) The upshot of all this is that we're seeing how high-quality creative content can be independently produced and distributed -- and how an enviable on-going career in entertainment can be formed by connecting with fans.

17 Comments | Leave a Comment..

 
Legal Issues

Legal Issues

by Mike Masnick


Filed Under:
company town, free speech, video games

Companies:
sony



Judge Tells Gamer That Sony Doesn't Violate His Free Speech Rights By Banning Him

from the sony-ain't-the-government dept

Back in July, we wrote about an annoyed videogamer who sued Sony for banning him from the Playstation 3 game "Resistance" for things he said to other players in the game. He claimed it was a violation of his First Amendment rights -- though, as we explained at the time (and, as anyone actually familiar with the First Amendment already knows), the First Amendment only covers actions by the government, not private corporations. Sony has every right to bring down the banhammer if it wants to. It should come as no surprise then, that the judge wasted little time explaining this to him in the process of dismissing the case. However, there is one interesting aspect, as highlighted by Eric Goldman in the link above. The judge rejected the idea that Sony might be covered by the First Amendment as a "company town." Goldman points out that some have suggested this argument in the past, and now there's at least one ruling that totally rejects it:

Sony's Network is not similar to a company town. The Network does not serve a substantial portion of a municipality's functions, but rather serves solely as a forum for people to interact subject to specific contractual terms. Every regulation Sony applies in the Network is confined in scope only to those entertainment services that Sony provides. Although the Network does include "virtual spaces" such as virtual "homes" and a virtual "mall" that are used by a substantial number of users (Pl.'s Reply in Supp. of Opp'n. to Dismiss 1), these "spaces" serve solely to enrich the entertainment services on Sony's private network. In providing this electronic space that users can voluntarily choose to entertain themselves with, Sony is merely providing a robust commercial product, and is not "performing the full spectrum of municipal powers and [standing] in the shoes of the State." Hudgens, 424 U.S. at 519 (quoting Lloyd Corp. v. Tanner, 407 U.S. 551, 568-69 (1972)).

Sony does not have a sufficient structural or functional nexus to the government. Plaintiff has not suggested that Sony is part of the state or federal government. The Network was not created to further government objectives. The government retains no permanent authority to appoint any directors of Sony or the Network, or any other private body associated with the Network. There is no indication that Sony has assumed functions traditionally reserved to the government, or that the government had any part in encouraging Sony to create the Network. Count one of the complaint does not state a plausible First Amendment claim for relief, and therefore must be dismissed.

16 Comments | Leave a Comment..

 
Legal Issues

Legal Issues

by Mike Masnick


Filed Under:
edge, tim langdell, trademark, video games

Companies:
ea



EA Asks Gov't To Dump Ridiculous Langdell 'Edge' Trademarks

from the about-time dept

Earlier this year, we wrote about Tim Langdell and his claim of owning a trademark on the word "edge" when used in any kind of video game. Of course, Langdell last came out with a game himself in 1994, which makes the whole trademark claim pretty iffy. You need to be using your mark in commerce for it to be valid. Instead, Langdell just seems to be trying to stop anyone else from using the word "edge." Thankfully (as a bunch of you sent in), EA has finally decided to stand up and ask the USPTO to dump Langdell's trademarks. Beyond claiming that the marks are abandoned, EA is also claiming that they were obtained through fraudulent means. Either way, it seems that the basic "moron in a hurry" test should knock out most of Langdell's claims. It's too bad how rarely that test is used...

10 Comments | Leave a Comment..

 
Legal Issues

Legal Issues

by Mike Masnick


Filed Under:
copyright, first amendment, likeness, publicity rights, sports stars, video games

Companies:
ea



Judge Says Video Games Can Use Sports Stars Likenesses

from the protected-by-the-first-amendment dept

Earlier court rulings have found that sports leagues cannot stop videos games from using player stats, since that's factual information. But, what about player likenesses? Many had assumed that was still forbidden without a license, but a new court ruling has found otherwise. Former football player Jim Brown had sued EA, claiming the use of his likeness violated his rights, but a district court judge has dismissed the case, saying that video games are "expressive works, akin to an expressive painting that depicts celebrity athletes of past and present in a realistic sporting environment," and thus are protected by the First Amendment. The case will almost certainly be appealed, but for now, it's a big win for video game makers and their ability to use player likenesses in their games without licensing them first.

12 Comments | Leave a Comment..

 
Overhype

Overhype

by Michael Ho


Filed Under:
borderlands, connect with fans, cwf, overpromise, video games

Companies:
gearbox



When Connecting With Fans, Be Careful What You Promise

from the high-class-problem dept

The submissions for Connecting-with-Fans (CwF) stories are ramping up these days, and here's a cautionary tale from thublihnk who writes "... one of the guys behind Borderlands (an upcoming online multiplayer FPS/RPG) promised to play with/give loot to anyone who preordered his game, and due to a game journalist alerting people to this deal, is now swamped with requests. Good try, better luck next time?"

So this doesn't actually sound too bad for Mike Neumann, the Creative Director of Gearbox, who promoted his game by tweeting a promise to play with anyone who pre-ordered it, even if the number of folks who viewed his offer is in the thousands (so far, though, it sounds like the number is more like hundreds). Neumann says he'll hold up his end of the bargain, but he's also asked fans if they'd accept playing with the CEO of Gearbox instead of just him, which seems perfectly reasonable. It's not like Neumann promised he'd show up in everyone's living room. He also didn't specify how long he'd play with these fans, so there are a few loopholes that will allow him to live a normal life -- assuming his normal life didn't already include hours and hours of gaming. And presumably, superfans are not out to destroy him, though, it might be a bit embarrassing if Neumann turns out to be a total N00b at playing his own game. But, yes, the lesson here for creative CwF promotions is to make sure to think through the consequences. Fortunately for Gearbox, the virtual loot in Borderlands has zero marginal costs.

10 Comments | Leave a Comment..

 
Too Much Free Time

Too Much Free Time

by Mike Masnick


Filed Under:
video games



Win Or Lose, This Video Game Deletes Files On Your Computer

from the fun-for-the-whole-family... dept

Well, here's a fun one. Apparently someone has created a space invaders type video game... where every "alien" is randomly associated with a file (any file) on your hard drive. If you kill the alien... or the alien kills you, the game will delete that particular file. It's like playing Russian Roulette with a fully loaded gun. I imagine no one is stupid enough to actually play... though I'm a bit disappointed that they didn't make a version where killing the aliens at least saves some files. That way, at least, you'd have more incentive to play well...

26 Comments | Leave a Comment..

 
Predictions

Predictions

by Mike Masnick


Filed Under:
business models, trent reznor, video games



Can Trent Reznor Reinvent The Video Game Business, Too?

from the expand-your-horizons dept

By now, plenty of people have understood the details of how Trent Reznor embraced new business models and has thrived online by doing so. But could he do the same thing in an entirely different industry as well? A few folks have sent in an interview with Reznor and long-time collaborator Rob Sheridan on Joystiq, discussing how they wanted to create a video game. While Reznor admits that he hasn't done enough research to fully understand the video game ecosystem, something did strike him in his first few meetings:

And as first time people in a pitch meeting, it was kind of depressing. Depressing to see that the people in control of those studios and publishers are much the same as the people sitting at record companies.

In a record company, they aren't musicians or people who love music, they're people who want to sell plastic discs. They think they have a formula where if they can eliminate the artist from that equation, even better. You see that in the case of the Pussycat Dolls and some of the other fabricated crap that's out there. What we tended to notice in the video game meetings was that it didn't seem that there were gamers there. It's business guys who want to turn the company into a profit making machine. They look at it in terms of numbers, like a Hollywood studio. If it costs "X" amount to make a game, to compete, then it has to be a proven franchise or it has to be similar enough to something they know is going to sell. They don't want to take the risk.
It certainly sounds like they're still just tossing around ideas -- not heavily committed to making a video game (so don't start rumors!) -- but they do appear interested in experimenting with a variety of different concepts once Reznor is finally done touring. It would be neat to see if Reznor can take his success and experiences with the music industry, and translate it to video games. There have been some companies that have started to figure this out, such as Stardock, who takes a very pro-gamer stance that focuses on providing more value, rather than trying to stop people from doing bad stuff. And not surprisingly, Stardock has seen quite a lot of success in doing so. In the meantime, for you Reznor fans, apparently the trick to getting him to hang out with you is to have an old time arcade set up with Robotron.

32 Comments | Leave a Comment..

 
Surprises

Surprises

by Mike Masnick


Filed Under:
aggression, buddhism, ogyen trinley dorje, video games, violent video games



Buddhist Leader Says Playing Video Games Lets Out Aggression; Better Method Than Meditation

from the no-moral-panic-here dept

While other religious and political leaders around the world are busy creating moral panics around violent video games, it appears that one Buddhist leader feels quite differently about them. The third ranking Buddhist, Ogyen Trinley Dorje (and, according to the article, the only Buddhist leader recognized by China, Tibet and India), apparently sees video games as therapeutic and a way to let out aggression:

Well, I view video games as something of an emotional therapy, a mundane level of emotional therapy for me. We all have emotions whether we're Buddhist practitioners or not, all of us have emotions, happy emotions, sad emotions, displeased emotions and we need to figure out a way to deal with them when they arise.

So, for me sometimes it can be a relief, a kind of decompression to just play some video games. If I'm having some negative thoughts or negative feelings, video games are one way in which I can release that energy in the context of the illusion of the game. I feel better afterwards.

The aggression that comes out in the video game satiates whatever desire I might have to express that feeling. For me, that's very skillful because when I do that I don't have to go and hit anyone over the head.
In response, the interviewer asks "shouldn't meditation take care of that?" to which he replies: "No, video games are just a skillful method." So, kids, next time some politician says that violent video games are bad, why not point out that one of the most peaceful men in the world uses them to let out some aggression in ways that meditation cannot provide.

22 Comments | Leave a Comment..

 
Say That Again

Say That Again

by Mike Masnick


Filed Under:
influence, video games



Video Games And Influence

from the depends-on-who-you-talk-to dept

In our recent post about some old rockers complaining about music video games being no substitute for actually playing instruments (not that anyone claimed it was), one of our commenters, Comboman, made a rather amusing point concerning complaints against video games:

Video game critics claim violent games will make kids want to imitate the game and do real violent acts. Now they're complaining that music games will make kids NOT want to imitate the game and do real music?
To be fair, it's a different group of people complaining this time, but it is rather amusing.

33 Comments | Leave a Comment..

 
Studies

Studies

by Mike Masnick


Filed Under:
primary market, used goods, video games



More Evidence: Used Sales Benefit The Primary Market

from the basic-economics dept

We've pointed to research in the past that shows how a robust used goods market boosts the primary market, because the buyers know they'll be able to resell the goods at a later date, if they choose to do so. In other words, it makes the purchase less risky and lowers the bar for making that purchase. Yet, for some reason, many content execs -- especially those in the video game space -- continue to insist that not only are used markets bad for the content creators, but that they're bad for consumers as well. Yet, now there's yet another study showing how a robust used market can be quite helpful to a primary market -- specifically in the video game space. In this case, the research done by Game Crazy found that nearly 20% of sales on primary goods were purchased with dollars from trade-ins:

We did a study not too long ago for a very large vendor who we managed to figure out for them 20 percent of their sales inside the first 28 days were paid for with trade dollars. So you got 20 points of their sales that wouldn't happen unless we had a trade business going. And that's specialty retail. Game specialty retail is maybe a third of the channel, 35 percent of the channel. So you got 10 percent of your sales that wouldn't happen unless somebody was out there trading games with your customers.
Now, you could argue that the source is biased, but at least this is one more suggestion of how a used market can help improve the primary market.

16 Comments | Leave a Comment..

 
Too Much Free Time

Too Much Free Time

by Mike Masnick


Filed Under:
bill wyman, jimmy page, musicians, nick mason, rock band, video games



Elderly Classic Rock Musicians Don't Like Music Video Games

from the hey-kids,-get-off-my-lawn! dept

I guess once you get old, all that "new stuff" is suddenly "bad" -- even if you used to be a rebellious rocker. With the recent launch of "The Beatles" version of Rockband, it seems that all sorts of other classic rock musicians have had to step up and talk about how awful such video games are. Bill Wyman from the Rolling Stones, Nick Mason from Pink Floyd, and Jimmy Page from Led Zeppelin have all come out as being against these games for one reason or another:

"It encourages kids not to learn, that's the trouble.... It makes less and less people dedicated to really get down and learn an instrument. I think is a pity so I'm not really keen on that kind of stuff." -- Bill Wyman, The Rolling Stones

"It irritates me having watched my kids do it - if they spent as much time practising the guitar as learning how to press the buttons they'd be damn good by now." -- Nick Mason, Pink Floyd

After first saying there was no way that Led Zeppelin would ever put out a similar version of Rock Band: "Obviously, there have been overtures made to Led Zeppelin, but if you start with the first track on the first album, 'Good Times Bad Times,' and you think of the drum part that John Bonham did there, how many drummers in the world can actually play that, let alone dabble on a Christmas morning?" -- Jimmy Page, Led Zeppelin
This sort of strikes me as the old rockers' equivalent of "hey you kids, get off my lawn." I'm sure when these guys were first growing up, learning their instruments and playing with their guitars and drums, that elderly musicians from a bygone era were complaining that what they were doing wasn't music and wasn't the sort of things kids should be mixed up in, because it didn't encourage them to play a symphony or something. Time to get with the times.

90 Comments | Leave a Comment..

 
Too Much Free Time

Too Much Free Time

by Mike Masnick


Filed Under:
fcc, first amendment, movies, music, ratings, television, video games



FCC To Study Single Rating System For Movies, Video Games, TV & Music

from the under-what-mandate? dept

GamePolitics reports that the FCC is planning to study the idea of a "universal rating system" for all kinds of media, including movies, music, video games and television. According to the Bloomberg article on this, the FCC actually has a mandate to do this under a 2007 law that gave it authority to explore blocking technologies, though that seems to go well beyond the official mandate of the FCC to only monitor communications using public infrastructure. Furthermore, every single attempt to put in place a gov't mandated solution for a ratings system has been struck down as unconstitutional (and a bunch have been tried). Every rating system you see now are voluntary agreements from the industry. Having the FCC even explore such an issue raises some serious constitutional questions.

35 Comments | Leave a Comment..

 
Culture

Culture

by Mike Masnick


Filed Under:
business models, championship manager, pay what you want, video games



Popular Video Game Series Tries Pay What You Want

from the experiment-away dept

If you follow the market for management "sim" sports games -- which are more about managing a sports team than about the action of playing -- Championship Manager is a name you'll likely recognize. It's a well-known football (soccer) sim, that is currently owned by Eidos (it's moved around a bit). So it's a bit surprising (but fascinating) to learn (via reader mikez) that the folks behind it are running a "pay what you want" experiment with the game. You can't get it totally for free. There's a £2.50 transaction fee, no matter what price, but from there you can pay anything from £0.01 and up. They're only running it for a limited time (until September 10th -- the day before the game is actually released). While I'm not always a huge fan of the "name your own price" deals, it's still fascinating to see a big video game company try it out.

14 Comments | Leave a Comment..

 
News You Could Do Without

News You Could Do Without

by Mike Masnick


Filed Under:
collector's edition, deluxe box set, dragon age, video games

Companies:
ea



EA Giving Out Reasons To Buy: Tries Deluxe Box Set Versions Of Games

from the neat dept

Someone submitted the following anonymously, suggesting that it was a bad idea, but it seems like a worthwhile experiment to me. EA announced a pre-order offering for a special "Collector's Edition" version of its game Dragon Age, which includes a fancy steel case, a cloth map of the world, a "making-of" documentary, a soundtrack of the game and a bunch of other extras. It basically sounds just like what many musicians are now doing by offering special deluxe packages for serious fans. It's a way to segment customers, so some can buy the cheaper regular version, and others, who really, really like the game, can go all out and get the deluxe set -- including all sorts of scarce goods that can't be "pirated."

30 Comments | Leave a Comment..

 
Legal Issues

Legal Issues

by Mike Masnick


Filed Under:
arrest, copyright, dmca, game consoles, modding, video games



No Freedom To Tinker: Arrested For Modding Legally Purchased Game Consoles

from the no-innovation-allowed dept

This is hardly a new issue, but it's still troubling every time we hear a story like this. For years, there's been a fight over whether or not it should be legal to modify a legally purchased game console. Those in favor of the right point out that if you've legally bought something, you should always be free to tinker with it. That's just common sense. Those against it say that modifying a gaming console is done mainly to play pirated games or to cheat, which can cause problems for legit players. I find the latter responses unpersuasive, as those are technological or business model issues that can be solved in other ways, rather than a legal issue. But, thanks to that good old DMCA, that's now how the law works.

Instead, we get stories about students getting arrested for "jailbreaking" a video game console. It's interesting to see the use of the word "jailbreaking" here, as that's more commonly been applied to iPhones -- where it's common. Usually, this action has been referred to as "modding" or "modchipping" when it came to consoles. But the basic fact is that the actions are effectively the same -- and both should be perfectly legal. Modifying legally purchased hardware should never be against the law. It's possible that you could then use that modified hardware to break the law -- and no one's saying that's okay. But the act itself of modifying the devices should never be against the law -- especially where it could lead to a ten-year prison sentence, as in this case.

This particular case involves a student who would modify game consoles to let people make use of backup copies of their own games on the consoles. Making a backup copy, by itself, has been well established as being perfectly legal. The problem here (once again) is the DMCA's anti-circumvention clause, which makes it illegal to circumvent any kind of DRM, even if it's for a totally legal purpose. It's difficult to see how that's constitutional. Making it illegal to do something that's perfectly legal, just because someone puts any kind of DRM in the middle doesn't make any sense at all. It's a ridiculous scenario that this kid is now facing 10 years in jail for making video game consoles more useful, allowing people to use perfectly legal backup copies of their games. But, such is the state of the DMCA and copyright laws these days.

85 Comments | Leave a Comment..

 
Overhype

Overhype

by Mike Masnick


Filed Under:
downloads, used video games, video games



Video Game Downloads Harming The Used Video Game Market?

from the well,-that's-a-flip dept

We've had a bunch of articles in the last couple years about video game execs complaining about the used video game market, saying that they deserve a cut of any such sale -- or that the used market should be banned altogether. This, of course, is short-sighted, as studies have shown that a healthy secondary market improves the primary market by adding value to the product (i.e., people may be more willing to buy the new product, knowing they'll be able to resell it later). And, of course, the market has a way of dealing with these things.

So, it's a bit amusing to now see sort of the flip side to that story (sent in by the amusingly named "Just Another Moron in a Hurry") -- with some warning that the rise in direct downloads of video games is threatening the used video game market, and that may be bad for consumers as well. Obviously, those games can't be resold (at least not easily), and thus there isn't a cheap price entry point for consumers, as there is with used packages games. Again, even though this is complaining from the other side, I'm not sure it's really that big of a deal either, as the market again should start to deal with this situation. Being able to offer games direct to consumers should lower video game production costs (no more packaging/shipping/logistics/hard goods/etc.) and, even they don't initially, eventually the prices should reflect that, as well.

30 Comments | Leave a Comment..

 
Too Much Free Time

Too Much Free Time

by Mike Masnick


Filed Under:
addiction, therapy, video games, world of warcraft



If You're Addicted To World Of Warcraft, Why Not Get Therapy For It In The Game?

from the I-can-think-of-a-few-reasons-why-that's-a-bad-idea... dept

While we tend to have trouble with the idea that there's a real "addiction" issue with video gaming, there certainly are some people who have trouble leaving the game. And, there have been plenty of therapists/psychologists/psychiatrists popping up with offerings to help "video game addicts." But how does one stand out in the space? How about by treating the patients directly in the game itself? Apparently, that's the plan of one psychiatrists, who wants to start getting other therapists to join the game and treat patients within it. Wonder if they'll try to convince the offshore "gold farmers" that they need help...

40 Comments | Leave a Comment..

 

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Older Stuff

Friday

1:49am: Winner Takes All, Long Tails And The Fractilization Of Culture (10)

Thursday

10:37pm: The Lobbyists' Ability To Control The Message (29)
8:11pm: In Going Free, London Evening Standard Doubles Circulation While Slashing Costs (26)
6:10pm: Senate Exploring Med School Profs Putting Names On Ghostwritten Journal Articles In Favor Of Drugs (22)
4:52pm: What Does It Say When A Comedy Show Does More Fact Checking Than News Programs? (56)
3:33pm: Nordic Music Week: Optimism Galore And Found Songs (11)
2:10pm: Would Top Sites Really Opt-Out Of Google Based On A Microsoft Bribe? (37)
12:57pm: Intel Lawyers Again Go Too Far In Trademark Bullying (22)
11:43am: Mandelson Wants Gov't To Have Sweeping Powers To Protect Copyright Holders (40)
10:47am: Once Again, Walmart Stops People From Printing Family Photos Due To Copyright Law Claims (42)
9:39am: Essayist Writes Popular Essay... Then Sends 'Non-Negotiable' Invoice To Church Who Posts It Online (59)
8:23am: ASCAP, BMI And SESAC Continue To Screw Over Most Songwriters: 'Write A Hit Song If You Want Money' (78)
7:07am: Kicking People Off The Internet Not Enough In South Korea, Copyright Lobbyists Demand More (26)
5:33am: Are The Record Labels Using Bluebeat's Bogus Copyright Defense To Avoid Having To Give Copyrights Back To Artists? (42)
3:53am: Larry Magid Calls For News Tax To Fund Failing Newspapers (29)
1:35am: Judge Says 'There's An Ad For That...' And It's Ok For Now (14)

Wednesday

11:01pm: Oh Look, Some Police Do Know How To Use Craigslist As A Tool (8)
8:43pm: Netherlands The Latest To Propose Mileage Tax That Requires GPS For Tracking Driving (30)
6:40pm: Spain Says Broadband Is A Basic Right (12)
4:22pm: Entertainment Industry Wants More People To Know About OpenBitTorrent Tracker (25)
3:00pm: It's The TSA, Not CSI: Actions Limited To Security, Not Crime Investigation (25)
1:49pm: The More Innovative You Are, The More You Get Sued; Yet Another Patent Lawsuit Over Shazam (7)
12:36pm: Oh No! Nobody Reads! Oh No! It's Too Cheap For Everyone To Read! (18)
11:15am: We See Your 'Copyright Contributes $1.5 Trillion' And Raise You 'Fair Use Contributes $2.2 Trillion' (17)
9:55am: Cable Industry Joins MPAA In Asking FCC To Allow Them To Stop Your DVR From Recording Movies (45)
8:44am: Sony Pictures Having Its Best Box Office Year Ever... Still Blaming Piracy For Killing The Business (38)
7:30am: Jenzabar Finds 'Expert Witness' Who Will Claim Google Relies On Metatags, Despite Google Saying It Does Not (38)
5:52am: China Says Microsoft Violates IP With Windows, Bars Sales (26)
4:01am: Don't Post Comments On StlToday.com Or They Might Tell Your Boss (46)
1:50am: Recording Industry Making It Impossible For Any Legit Online Music Service To Survive Without Being Too Expensive (45)
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